The levels also look incredible, as they have a huge amount of variety, which really adds to the game’s appeal. If you press off the gravity as the orb is approaching an incline, it’ll go flying, allowing you to cover large amounts of ground. One of the most clever levels in the game removes most of the orb’s functions, save for gravity, so you have to navigate through parts of the level with nothing but the ability to turn that on at the right time. You can fall quite a ways, but Exo One doesn’t leave you high and dry and has failsafes that get you back where you were, even if you mess up in a big way. Other levels are almost akin to platformers, requiring you to find a way upward to make your way through. It helps that the asteroids are right near a massive red star, which made for a stunning set piece. It’s tricky and perhaps more unclear than need be, but it’s a fascinating section all the same. One places you on an asteroid and requires you to slingshot to the transporter using gravity. But the most impressive, surprising sequences, come later. Another has you rolling a large sphere for reasons that I’m unsure of. One level requires you to search for a few energy sources to power up the transporter. While this is what you’ll spend most of the game doing, there are multiple levels that change things up considerably.
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Starter levels have you hold forward and move to your destination and not much else. The controls are highly responsive and feel natural, although the camera is glued to the back of the orb, which takes a bit of getting used to.Įarly on, I was a bit worried that Exo One would get boring or wear out its welcome. It will also give you some extra height when used correctly. You can actually use the gravity drop to give yourself a tiny bit of energy to keep a glide going a bit longer. When gliding, the orb flattens and you can see the energy peter out before blinking, causing you to drop out of the sky like a stone.įinally, the orb can increase its gravitational force, which will grant you a burst of speed while moving downhill (or wherever the pull is strongest) and allow you to drop quickly while gliding. There’s no HUD in Exo One and energy is indicated via how red the internal part of the orb is. Then there’s the glide ability, which simply lets you fly through the air, depending on your arc, for however long you have energy. You can steer it, and holding forward moves you onward. My heart thumped in my chest as I stared into the vast expanses before me, unsure of how long it would take to reach my destination. All of this gives Exo One a bit of an ephemeral quality. Upon finding it, you roll up a device and witness a trippy sequence as you’re flung through space to the next planet. You’ll almost always be hurtling toward the blue light in the distance. The levels are enormous and your orb moves at breakneck speeds. You’ll be rolling with rock or ice underfoot, gliding while skipping off the water’s surface, or flinging yourself between clouds. Luckily, Exo One was stable for me, running at over 100 fps at all times without any noticeable issues, hitches, or crashes. If the game crashes, however, you’ll be required to start the entire level again. There are no checkpoints in these levels, but you can’t die. All you need to do is follow the light and you’ll eventually get where you’re going. Your goal in most is to make it to a strange transporter that emits blue light. The game is divided into individual levels that each drop the orb onto a planet. It’s effective and there’s room for interpretation, which players will no doubt wish to engage in after the roughly 4-hour experience ends. We see snippets of this via quick flashes of subliminal messages and short bits of dialogue.
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Without giving anything away, the plot concerns the aftermath of a space flight to Jupiter that failed.
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The narrative is cryptic, but it’s mostly understandable, even if I’m not quite sure what happens during the game’s ending. The vehicle in question is a grey orb powered by what I can only imagine to be energy similar to a star. I’m left with some questions, but pleased with the overall package.Įxo One places players in the cockpit of a vehicle. It offers entrancing visuals and logical, responsive gameplay mechanics, alongside a mysterious narrative that all coalesces to achieve something that’s quite unlike anything else I’ve played. The game doesn’t last long, but it doesn’t need to. This is a deeply creative endeavor, brought to life with massive, barren areas that players are meant to zoom through at ridiculous speeds. Exo One takes players on a journey to unknown worlds by unknown means, putting its focus on traversal above all else. There’s something rare about an unknown experience.